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Description
Railroad Depots of Southern IndianaDid you know that Greene County in Indiana has one of the longest land crossing railroad trestles in the Midwest? Are you aware that the Southern Railway once used half of the railroad tunnels in the state? Indiana s first railroad, built in Shelbyville, was only a mile long, but in 1847, completion of a major steam railroad from Madison to Indianapolis made the state s capital a center of transportation. Unlike canals, railroads could be built just
Did you know that Greene County in Indiana has one of the longest land-crossing railroad trestles in the Midwest? Are you aware that the Southern Railway once used half of the railroad tunnels in the state? Indiana s first railroad, built in Shelbyville, was only a mile long, but in 1847, completion of a major steam railroad from Madison to Indianapolis made the state s capital a center of transportation. Unlike canals, railroads could be built just about anywhere. Southern Indiana s quickly growing network of rail lines was able to haul tons of goods at low cost, and enabled settlers to travel great distances in a single day. Railroad Depots of Southern Indiana takes the reader on a journey through the towns and cities that shape Indiana s railroad lore. Images depict regional rail history from the inner workings of now demolished depots to one of the oldest short lines in Indiana. Through more than 200 vintage photographs, author David E. Longest documents locomotives, rail equipment, the moving of stock, depots, rail stations, and freight houses, and finishes with a tour of the rail museums and excursions that still allow tourists and aficionados to ride the rails. "Binding Type: Paperback
Publisher: Arcadia Publishing (SC)
Published: 08/24/2005
ISBN: 9780738539584
Pages: 128
Weight: 0.65lbs
Size: 9.24h x 6.56w x 0.35d
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4.5 ★★★★★
Based on 13 reviews
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Product Reviews
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
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Reviewed in the United States on August 6, 2018
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020
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