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Description
Various Artists: Flamenco Passion - COMPACT DISCSTitle: Flamenco Passion Artist: Various Artists Label: Arc Music Product Type: COMPACT DISCS UPC: 5019396279322 Genre: International Release Date: 2018 05 25 Number of Discs: 1 Flamenco can be traced back several centuries although the exact point in time at which it began to evolve is unknown. History shows, however, a diverse background of cultural roots and influences including Indian, Jewish, Byzantine, Arabic, and South American. At certain times
Title: Flamenco PassionArtist: Various Artists
Label: Arc Music
Product Type: COMPACT DISCS
UPC: 5019396279322
Genre: International
Release Date: 2018-05-25
Number of Discs: 1
Flamenco can be traced back several centuries although the exact point in time at which it began to evolve is unknown. History shows, however, a diverse background of cultural roots and influences including Indian, Jewish, Byzantine, Arabic, and South American. At certain times throughout the history of the Iberian Peninsula, people from these various cultures have passed through and settled in Andalusia and in so doing forged their own particular characteristics upon the development of this southern region of Spain. At the fall of their last stronghold in Granada in 1492 after the occupation of southern Spain for seven hundred years, the Moors left behind a cultural heritage so strong and of such magnitude that five centuries later, the impact of their influence is still very much apparent. In this diverse cultural melting pot of so many different races, the seeds of flamenco were sown and there emerged a new form of musical expression. Flamenco has been evolving continuously and today the three principal elements of singing, dancing and guitar playing have reached a peak of unsurpassed technical virtuosity and musical sophistication. To understand and retain the purity of style and spontaneity of this art form, however, we must look into the way of life of the flamenco people whose roots were buried centuries ago deep in the soil of Andalusia. It is from this way of life that the very essence of flamenco has grown.
Tracks:
1.1 La Ruta
1.2 Cal y Arena
1.3 Gitana
1.4 Armonía
1.5 Noche y Soleá
1.6 Al Vuelo
1.7 Nacerá
1.8 A Caballo
1.9 El Lerele
1.10 Añoranza de Amor
1.11 Acerca los Pueblos
1.12 Tengo Tengo
1.13 Las Azucenas
1.14 Silueta
1.15 Algarabias
1.16 Arena
Audio Sample:
All soundclips are provided by Tidal and are for illustrative purposes only. For some releases, the tracks listed may not accurately represent the tracks on the physical release.
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4.9 ★★★★★
Based on 10 reviews
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Product Reviews
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc.
This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great.
I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development.
UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers.
Out of a ~1150 page book:
The longest chapter is ~150 pages, on Parallelism and Concurrent Programming.
Rendering Engine is ~100 pages
Collision and Rigid Body Dynamics is ~100 pages
3D Math for Games is ~50 pages
I had hoped for treatments on quaternion camera and for entity component system, but alas, no.
What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop.
The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics.
My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time.
You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024